24: The Game Walkthrough & Strategy Guide

Posted by on Mar 30, 2006 | 8 Comments

Lunabean’s “24: The Game” Walkthrough and Strategy Guide is all you need to successfully complete all 58 missions in the game. Whether you’re facing a rooftop helicopter, losing cops who are ruthlessly pursuing you, or locating rooftop snipers before they take out the Vice President, this guide will get you through it successfully. Ad-free, easy to read, beautifully bookmarked for ease of navigation, and includes man helpful screenshots. For Sony PS2. 48 pages. 1.33M. In Adobe PDF format. Free Adobe Reader required, if you do not already have it.

Also available is the Text Version for only $5.95.

Are other walkthroughs driving you mad? It seems today’s strategy guides are either filled with pictures instead of information, or they are written by people with little experience, and end up confusing (and sometimes offending) you even more.

Lunabean is here to save the day! Our walkthroughs and strategy guides are all written by professional video game strategy guide writers. They are easy to understand, easy to navigate, easy to read and easy to print. If you want screenshots, we have many screenshot versions available, too. However, we understand the information is more important than the pictures, which is why we offer lower cost text-only versions of all of our guides.

[Screenshot Version] [Text Version]

  • http://twitter.com/D3Xpowered D3X Designs

    Basically…
    too high/too low contrast = eliminates middle colors
    too high/too low brightness = wash out colors

  • http://twitter.com/D3Xpowered D3X Designs

    Basically…
    too high/too low contrast = eliminates middle colors
    too high/too low brightness = wash out colors

  • http://twitter.com/D3Xpowered D3X Designs

    Basically…
    too high/too low contrast = eliminates middle colors
    too high/too low brightness = wash out colors

  • http://twitter.com/D3Xpowered D3X Designs

    Basically…
    too high/too low contrast = eliminates middle colors
    too high/too low brightness = wash out colors

  • Anonymous

    Contrast = The ratio between Black to White, The Black to White ratio scale
    Brightness = Luminance, the average of lightness to darkness of the overall luminance

    Note; a video screen can only be as black as the screen is with no video “off”. For example take an older CRT that was grayish in hue when off, that is the darkest black ratio you can have when the screen is lit, anything you see is black is “fooling” your eyes into thinking your seeing black, based on the black to white ratio.

  • Anonymous

    Contrast = The ratio between Black to White, The Black to White ratio scale
    Brightness = Luminance, the average of lightness to darkness of the overall luminance

    Note; a video screen can only be as black as the screen is with no video “off”. For example take an older CRT that was grayish in hue when off, that is the darkest black ratio you can have when the screen is lit, anything you see is black is “fooling” your eyes into thinking your seeing black, based on the black to white ratio.

  • Anonymous

    Contrast = The ratio between Black to White, The Black to White ratio scale
    Brightness = Luminance, the average of lightness to darkness of the overall luminance

    Note; a video screen can only be as black as the screen is with no video “off”. For example take an older CRT that was grayish in hue when off, that is the darkest black ratio you can have when the screen is lit, anything you see is black is “fooling” your eyes into thinking your seeing black, based on the black to white ratio.

  • Anonymous

    Contrast = The ratio between Black to White, The Black to White ratio scale
    Brightness = Luminance, the average of lightness to darkness of the overall luminance

    Note; a video screen can only be as black as the screen is with no video “off”. For example take an older CRT that was grayish in hue when off, that is the darkest black ratio you can have when the screen is lit, anything you see is black is “fooling” your eyes into thinking your seeing black, based on the black to white ratio.