I have mixed feeling with regard to most Web design. On the one hand, there are still a number of people who do not have machines that can support higher bandwidth content. Still, the push for my media on the front pages of Websites continues to push forward.
Web design in the early days was full of potential pitfalls. You couldn’t make pages too wide, or people would have to figure out how to scroll left and right. You couldn’t make pages too long – people would miss information that fell “below the fold”. You had to limit the colors you used, or what you thought was blue might show up as red on a user’s screen. And creating multimedia was often a waste of effort, because most people had slow web connections.
As technology has evolved, the guidelines that many of us learned to deal with the Web’s early limitations are becoming less important, and in some cases, even liabilities. Here are three aspects of old-school Web design that it’s time to put to rest.
Limited Screen Resolution: Fagetaboutit!
If you had a computer ten years ago, you probably had a VGA monitor with a massive 640 x 480 screen resolution. If you were really lucky, you might have had an 800 x 600 pixel screen. This meant that Web sites had to be significantly limited in width, or users would have to scroll around. A user with a tiny screen could even get lost scrolling around a big Web page!
Many sites and web builders are still working with these old-school resolutions in mind. Unless you’re building pages for your local Windows 95 user group, it’s probably time to move on to designing for bigger and better resolutions…. Source: ITWorld
[tags]web design,old-school,limited screen resolution,vga monitor[/tags]