Why Facebook Eclipsed Second Life
Only a few years ago, it was thought that Second Life would change the way people interact with each other while on the Internet. Assuming one could find a way to maintain their interest in it, Second Life could have been a huge smashing success. Unfortunately there were at least half a dozen barriers to entry for most people that kept Second Life from being what its creators initially intended. And while today is has found a solid niche as a virtual teaching platform and meeting concept, most people don’t care.
So what happened? Where did things go horribly wrong? What was amiss here? Below I will highlight some areas where I see Second Life missing the boat and where Facebook was able to capitalize.
1) Ease of use. While I would say Facebook’s old design made MUCH more sense to use, Second Life was entirely too complex with way to many advanced factors going on for the casual use to ever have a chance of realizing its full potential.
2) To resource heavy. Facebook runs on just about everything. Second Life needs a minimum of a decent gaming rig. Nothing super fancy, but more than I’d say 70% of the population has to be honest. It should not require first person shooter skills to work within a community. Second Life never learned this.
3) Provide a basic space from which to grow your world. Facebook is allowing its users to do this. Stupid little games, status updates, sharing photos, the list goes on. Yet with Second Life, this was never very seamless or clear. And then there was the hope that 1 & 2 would not be a problem.
4) Runs in the browser. This, right there, ensured that Facebook could easily be adopted. So while it was awesome that Second Life had clients for all three major platforms, it still needed to be installed and often times, updated. Most regular people didn’t want this.
5) Identity. Ask people who have tried Second Life once or twice what it was and 99% of them will say it was a very long, boring game. Fact is that it’s not a game, rather a living, breathing community full of those who “get it” and many more who have no idea what the heck they are doing. Second Life is still around, still has a shot at retrying to capture users with some heavy retooling on the issues listed above. But the fact of the matter is, it’s still too difficult to define exactly what it is. And this is a problem.
At the end of the day, roles could reverse. It’s not impossible, just insanely unlikely that Facebook is going to drop back at this point and something virtual world based like Second Life is going to overtake it. But then again, we once thought that MySpace was the be-all and end-all, too.





