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First Look: Rolando

Before the iPhone 2.0 software was released one of the most anticipated game was Rolando. A colorful game that many people have compared to LocoRoco, but according to the developer don’t call this a LocoRoco knock off.

“Obviously opinion is a subjective thing, but (in my opinion) the mechanics are very different to LocoRoco. LocoRoco’s mechanics are pleasingly simple - tilt world left, tilt world right, jump and split up/rejoin. Rolandos mechanics (and I can understand that there isn’t enough time to pick up on these in the short trailer) allow you to pan around the entire level, selecting and controlling individual Rolando or groups, and issuing them commands (ala Lemmings, MvsDK2).”

Of course the comparisons are not just based on the gameplay but the two games share a similar graphics and the color pallets are nearly identical. Back to the controls the game will also features some accelerometer based levels.
“In terms of using the accelerometer, it is used for some bonus sections where you control the gravity directly (think Yoshi’s Universal Gravitation).”

The developer goes on to say that he is using the touch control more so because it is more precise for moving and stopping on the dime  and he also states that its “a lot better when you are playing out and about and getting nudged all the time.”

This all sounds good and I am truly excited to pick up this game. No price and date is set but you can expect to play the game this summer.

Source

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