PS3 Not Difficult to Develop For, says Volatile
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Well this has to be refreshing news for Game Devs, right? Not having to jump through a ton of hoops to create games for the new PS3 will certainly help with its success.
Lyndon Homewood, lead PS3 programmer for U.K. developer Volatile, believes developing for Sony’s next-gen console shouldn’t be any harder than making PC games. It should be easier to get things up and running than on the PS2, he says.
Some in the industry have voiced concern over the difficulty developers could have with Sony’s PlayStation 3 because of its advanced, complicated Cell architecture. However, British developer Volatile, which is currently working on the PS3 zombie adventure Possession, recently commented to The Guardian newspaper’s game blog that the multi-processor console is not as complicated to write for as some might be led to believe. [Read the rest]
[tags]sony,hardware,playstation,ps2,video games,ps3,cell chip architecture[/tags]
