Archive for PlayStation
Hasbro Family Game Night Coming To Wii, PS2
Join your host Mr. Potato Head for fun and games with family and friends like never before. From the Casual Entertainment Label of Electronic Arts Inc. comes the fun-filled video game Hasbro Family Game Night, launching Autumn 2008 on Wii and the PlayStation 2 computer entertainment system. Featuring six games including: Battleship, Yahtzee, Boggle, Connect Four, Sorry! and the all new, Sorry! Sliders, Hasbro Family Game Night is sure to become a valuable family favorite.
With the Hasbro Family Game Night digital experience, families can enjoy familiar classic Hasbro board games or throw in a fun spin with new versions like Connect Four Power Chips, Boggle Portal Cubes, Reverse Yahtzee and Battleship Barrage — which add fresh dimensions and challenges to these legendary favorites. Play with up to four people in Yahtzee, Boggle, Sorry! and Sorry! Sliders or up to two players in Connect Four and Battleship.
Players can deck out their very own distinctive digital game room in Hasbro Family Game Night by choosing a setting and adding earned trophies, cool furniture and decorations all themed to their favorite games. Not only can players customize where they play, but also how they play. Hasbro Family Game Night features a party mode that gives players the option to build a custom party game by choosing their desired game(s), number of players and setting a time limit. Party mode mini-game challenges include Match the Pattern, Shake for Words and Bomb Run.
“We’re giving families a new way to bond and play together,” said Chip Lange, Vice President and General Manager of EA’s Casual Entertainment Label. “Hasbro Family Game Night offers parents and their children a digital party experience full of classic brands they know and love. Between original and new rule settings, an easy-to-play party mode and a customizable game room feature, the variety and choice promise hours of fun family play.”
“Hasbro Family Game Night is designed to bring family and friends of all ages together in the digital living room for an evening of ‘anything goes’ fun,” said Mark Blecher, General Manager of Digital Media and Gaming at Hasbro. “Hasbro has been providing families with the best in game play for decades, and now they can enjoy some of our most beloved brands with an all-new digital twist.”
Lord Of The Rings: Conquest Coming
Pandemic Studios, an award-winning developer of blockbuster video games, is proud to announce the development of The Lord of the Rings: Conquest for the Xbox 360 video game and entertainment system, PlayStation 3 computer entertainment system, PC, and Nintendo DS platforms. Pandemic Studios is a division of Electronic Arts Inc.
In a partnership with New Line Cinema, The Lord of the Rings: Conquest is an action-packed game created by the same Pandemic Studios team behind the best-selling Star Wars Battlefront and Star Wars Battlefront II titles. Set in J.R.R. Tolkien’s “The Lord of the Rings” universe as depicted by the Academy Award-winning films, players will finally fight the entirety of these epic battles any way they want. In addition to crusading as the heroic forces of good, for the first time ever in a ‘The Lord of the Rings’ action title they’ll conquer Middle-earth while playing as the legions of Sauron’s evil army, including Cave-trolls, Oliphaunts, the Balrog, and Sauron himself. The game is set for a global release in fall 2008.
“Our Pandemic Studios creative teams have years of expertise bringing giant battlefields to life,” says Andrew Goldman, Pandemic Studios co-founder and general manager. “We’ve always wanted to harness our experience in a fantasy universe with warriors, archers, mages and castle sieges. Of course, there is truly no better fantasy world to recreate than the enormity of Tolkien’s ‘The Lord of the Rings’ realm.”
“We’ll freely admit that we’re rabid fans of The Lord of the Rings fantasy,” says Josh Resnick, co-founder and general manager at Pandemic Studios. “Our experience creating massive, rich, action-packed games means that The Lord of the Rings: Conquest will give fans exactly what they want: full control of the blade, bow and magic to fight its epic battles any way they want — even if they choose to play from the evil side.”
“We are thrilled to be working with Pandemic Studios on this game,” commented David Imhoff, Senior EVP of Worldwide Licensing & Merchandising for New Line Cinema. “They bring not only their incredible technical and creative abilities but also a great passion for The Lord of the Rings.”
The world premiere of game footage and the first trailer for The Lord of the Rings: Conquest will premiere exclusively on Spike TV’s GameTrailers TV with Geoff Keighley on Friday, June 20.
This announcement reveals the third blockbuster video game project in the works at Pandemic Studios’ Los Angeles-based headquarters alongside the upcoming Mercenaries 2: World in Flames and Saboteur, both in development for the Xbox 360, PlayStation 3 and PC platforms. For more information on The Lord of the Rings: Conquest, please visit the official Web site.
Haze Demo Exclusively On PlayStation Network
Ubisoft, one of the world’s largest video game publishers, today announced the release of a fully playable demo for Haze, the new first-person shooter set in a harsh future where war is never quite what it seems. Available exclusively on the PlayStation Network, this playable demo gives gamers a taste of not only the single-player campaign in Haze, but also allows for up to four-player, drop-in drop-out co-op play online, via LAN or even 2 player split-screen. The demo is now available across Europe, and will go live on the PlayStation Network on 8th May in the U.S. Developed by shooter experts Free Radical, creators of the critically acclaimed TimeSplitters series, Haze is scheduled for release exclusively on the PlayStation 3 computer entertainment system on May 23rd 2008 in EMEA territories. Haze is rated “18+” by PEGI.
Haze 4 Player Co-op / Campaign Demo: Salva Region
It’s finally time to feed your addiction…the playable demo for Haze has arrived. Take a Nectar-induced romp solo style, or with 3 of your friends in fierce co-op action through the Salva Region, a bright and high-octane environment, where explosions are huge and delightful, and deaths are fleeting and meaningless. It’s the only place on earth where you can blow a stranger’s head off with a jolly smile on your face. The green-orange vegetation teams with primary-coloured, unthreatening wildlife for the marines to trample all over. The sunshine beats down in comforting waves as you merrily murder your fellow man. This world makes you feel confident. Artificially so and like a dream.
For more information on Haze, please visit hazegame.com.
Top Trumps: Doctor Who
Travel through time and space with Top Trumps: Doctor Who! Join the Tenth Doctor and his companion, Martha Jones, as they battle monsters from across the universe!
Would Brannigan beat Novice Hame in a cat-fight? Is the Dalek Emperor more monstrous than the Family of Blood’s scarecrow soldiers, or will the Ood beat them all?
With despotic tyrants like the Cult of Skaro and the Cyber Army up against newcomers the Judoon: It’s a battle of intergalactic proportions.
- Doctor Who Top Trumps mini games — including battling the Cyber Controller or testing your Time Lord wits in the Memory Matrix.
- Play in adventure mode and battle across the universe or challenge an opponent closer to home in the two player game.
- Battle as the Doctor, Martha and Captain Jack or one of the iconic monsters from the Doctor Who pantheon each with their own special powers and abilities.
Top Trumps: Doctor Who will be released in Europe on May 16th, 2008 for the PlayStation 2, Nintendo DS, and PC. No news yet on a US release, but Doctor Who fans around the world always seem to find a way to get this kind of thing once they set their minds to it.
The Bourne Conspiracy Demo Declassified
Sierra Entertainment today announced that new demos for the Robert Ludlum’s The Bourne Conspiracy game will be available for download on Xbox Live Marketplace for the Xbox 360 video game and entertainment system from Microsoft on May 5 and PlayStation Network on May 8.
Fans of Robert Ludlum’s Jason Bourne franchise will get a peek at the action-packed game play in The Bourne Conspiracy, a blend of brutal combat and unprecedented pace designed to let players become the perfect weapon, Jason Bourne.
The Bourne Conspiracy demo will feature:
- A look into how The Bourne Conspiracy combines original missions with memorable film moments to plunge players into the role of both trained Treadstone assassin and a malfunctioning government weapon on the run
- Brutal hand-to-hand combat choreographed by the films’ fight coordinator and stunt legend Jeff Imada, recreating Bourne’s signature combat style and ability to weaponize everyday objects in his environment
- Shooting using cover, wallwork, and use of destructible objects to distract and destroy enemies, along with a unique ‘expert kill’ shooting takedown system
- Seamless movement between hand-to-hand combat and gunplay, combined with unique ‘escape & evade’ gameplay where Bourne must escape deadly situations, all framed by relentless pace and camera techniques inspired by the cinematography of the films
- A taste of Bourne-style high speed pursuit, with a re-imagining of the escape from Paris sequence through a thrill-a-minute, arcade-racing inspired police car chase
Through close partnership with Ludlum Entertainment, and collaboration on story and character development with Bourne screenwriter Tony Gilroy, The Bourne Conspiracy is an intense interactive addition to the blockbuster films and best-selling novels.
The Bourne Conspiracy game will ship in North America June 3rd and be available worldwide on June 27th, 2008 on the Xbox 360 video game and entertainment system from Microsoft and the PlayStation 3 computer entertainment system.
For more information on the Robert Ludlum’s The Bourne Conspiracy video game, including screenshots and video trailers, please visit the official Web site.
Grand Theft Auto IV Now Available Worldwide
Rockstar Games, a publishing label of Take-Two Interactive Software, Inc., is proud to announce that the eagerly anticipated Grand Theft Auto IV for the Xbox 360 video game and entertainment system from Microsoft and PlayStation 3 computer entertainment system including the special edition package is now available worldwide.
“This release marks a major milestone for the series and for Rockstar Games,” said Sam Houser, Founder of Rockstar Games. “Grand Theft Auto IV delivers on the vision we had when we began work on the game more than three years ago. Rockstar North has created an amazing interactive entertainment experience. We hope it will resonate with our audience around the world for years to come.”
Developed by series creator Rockstar North and set in Liberty City, the latest installment in the wildly successful Grand Theft Auto series features a painstakingly detailed and life like city for players to explore; a rich, immersive narrative experience; an original soundtrack highlighting the cultural eclecticism of Liberty City; and sixteen player multiplayer with more than a dozen online modes.
“We worked hard to deliver a true high definition experience” said Series Producer and Rockstar North President, Leslie Benzies. “We are very proud of all of the innovations in the game and hope fans love it.”
IGN.com scored the game a perfect 10 and writes, “GTA IV gives us characters and a world with a level of depth previously unseen in gaming and elevates its story from a mere shoot-em-up to an Oscar-caliber drama. Every facet of Rockstar’s new masterpiece is worthy of applause.”
Game Informer scored the game a perfect 10 and writes, “Grand Theft Auto IV doesn’t just raise the bar for the storied franchise, it completely changes the landscape of gaming. Once you play it, you won’t look at video games the same way again.”
New York Times writes the game “sets a new standard for what is possible in interactive arts.”
The Rockstar Social Club, a new Web site that will extend your experience of Grand Theft Auto IV and all future Rockstar Games titles, is now open for business.
The Rockstar Social Club is more than just a standard gaming site. It features incredibly detailed, diverse and sometimes amusing leaderboards and player statistics that gamers have come to expect, and combines them with performance-based competitions and awards for players of all skill levels.
Grand Theft Auto IV for the Xbox 360 and PlayStation 3 is rated “M” for Mature.
Crash Bandicoot: Mind Over Mutant This Autumn
Sierra Entertainment, a division of Vivendi Games, today announced the upcoming return of everyone’s favourite marsupial hero, Crash Bandicoot, in Crash Bandicoot: Mind over Mutant, the latest installment of the best-selling Crash Bandicoot video game franchise. Developed by Radical Entertainment, a Sierra Entertainment studio, Crash Bandicoot: Mind over Mutant is scheduled for release this fall on the Wii home video game system, Xbox 360 video game and entertainment system, PlayStation2 computer entertainment system, Nintendo DS and PSP (PlayStationPortable) system.
In Crash Bandicoot: Mind over Mutant, a rejuvenated Neo Cortex is taking over the world one brain at a time! Cortex and N. Brio devise a new kind of evil — a text-messaging, do-anything device which controls both mutant and bandicoot minds. Armed with his quick-wits and lightening agility, Crash must free his friends, the titans, and save the day!
“The Crash Bandicoot franchise has built a wide audience of loyal fans, appealing to both male and female gamers of all ages,” said Al Simone, senior vice president, Global Marketing for Sierra Entertainment. “The Crash series remains one of the most recognizable franchises in our industry and we’re excited to make this year’s family-friendly title appear at the top of every gamer’s wish list this holiday.”
Key features in Crash Bandicoot: Mind over Mutant include:
- Mutant in your Pocket! — Not only does Crash gain the ability to control his enemies when he jacks them — now he can store his favourite monsters in his pocket, upgrade them and utilise their powers when they are most advantageous
- “Free-Romping” World Design — Wumpa Island becomes a “free-romping” environment, allowing players to travel and explore through intersecting worlds, with different gameplay options available depending on what creature you’ve brought along for the ride
- Girl Power! — Your co-op partner is Crash’s sister, Coco, playable for the first time in the cooperative mode. Not only does Coco make the game that much more inviting for girls to pick up and play, she also brings with her a new tactile “treasure hunt” ability
- New Abilities
- Roll and Counter Combat System — Crash will have a fun, agile dodge move and “counter” move which will inflict extra damage on his enemies
- Digging — Crash can now dig underground as real-life bandicoots really do; this will allow for Crash to unlock bonus items
- Climbing — Crash can climb vertical surfaces and jump side-to-side to connected areas and dodge hazards
Crash Bandicoot: Mind over Mutant is being developed by Radical Entertainment and will be available this fall at retail stores worldwide on Wii, Nintendo DS, Xbox 360, PlayStation 2 system and PSP system. For more information, please visit the official Web site.
Brothers In Arms Hell’s Highway Slated For August ‘08
Brothers in Arms Hell’s Highway brings the critically acclaimed squad-based WWII shooter into the next generation of gaming with amazing graphics and sound, new cutting-edge gameplay features and a totally redesigned online component.
Delivering on the franchise’s compelling story, unrivaled authenticity and intense squad-based action, Brothers in Arms Hell’s Highway drops you into Operation Market Garden, the largest paratrooper operation in World War II.
Key Features
- Brothers in Arms Hell’s Highway - next generation: The classic authentic, squad-based combat series explodes on next-generation hardware, offering unprecedented graphics and features.
- New story, new setting. Join Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division in Operation Market Garden as they fight to open the infamous Hell’s Highway in a daring bid for a quick end to the war.
- Live the life of an enlisted man: Get orders from HQ, go on patrol, spot the enemy and set up a devastating ambush. For the first time, finding the enemy before they find you is part of the challenge.
- Unprecedented character design: Lifelike characters look, talk, move and think with incredible realism. Game characters interact with the player and each other like true brothers in arms, trading ammunition, helping wounded allies and civilians, working together to man team-operated weapons, and more.
- Rich cinematic experience: As the squad leader, you interact with and get to know your brothers. Each character has his own distinct personality, unique story and background, and grows throughout the game.
- Powerful new units under your command: Players can use or command combined arms teams - machine gun crews create intense fire, bazooka crews destroy buildings and tanks, and mortar crews pound the enemy from a distance.
- Play your own way: Players can choose to use their squad to execute a tactically elegant flanking maneuver or charge in with guns blazing.
- Destructible cover: Keep your men moving and choose your cover wisely - modeled using real physical properties and behaviors, weapons will damage, dent, scorch and destroy the world around you.
- Completely new multiplayer experience: Fight major multiplayer battles with dozens of players on each side, combining all the intensity and accessibility of Deathmatch with the squad-based gameplay that helped make Brothers In Arms famous.
- Publisher: Ubisoft
- Developer: Gearbox Software
- Ship Date: August 2008
- Category: First-Person Shooter
- Rating: RP (Rating Pending)
New Trailer For PS3’s Monster Madness: Grave Danger
SouthPeak Games is pleased to release the new trailer from its upcoming PlayStation 3 release, Monster Madness: Grave Danger.
SouthPeak Games’ first PlayStation 3 title will be a follow-up to its riotous comedy-horror arcade shooter Monster Madness: Battle For Suburbia, which saw 2007 releases on PC and the Xbox 360 entertainment system from Microsoft.
Monster Madness: Grave Danger overhauls the best features of its predecessor and adds huge amounts of new content, including customisable character costumes with power-up accessories, 4-player co-op either online or offline and 25 new challenge missions. With this new functionality adding to the original’s 18 story mode levels and its fully-featured 12-person online competitive multiplayer modes, Monster Madness: Grave Danger is set to become the co-op favourite for PlayStation 3 owners looking for a big slice of frenzied comedic arcade action.
Monster Madness: Grave Danger will be released for PlayStation 3 in the UK on 30th May 2008.
For further information, please visit the official Web site.
Enhanced PlayStation Store Launches On 15th Of April
On 15th April, the new look PlayStation Store, the online content store on PlayStation Network launches; bring with it improved navigation, more functionality and a whole raft of new content. The revamp comes in response to a survey last year which showed that many PlayStation Store users wanted a better interface and easier navigation. The new design will deliver a hugely improved navigation system, much greater scope for categorisation, and a dynamic new user interface.
To accompany the launch, the PlayStation Store will see an exciting selection of content available from 17th April, consisting of the launch of the Metal Gear online premiere beta, building up to the launch of the next chapter in one of PlayStation’s most loved franchises, Metal Gear Solid: Guns of the Patriots. Also available will be Warhawk: Operation Broken Mirror, a great new addition to the hugely popular Warhawk experience and Lair: Diabolical Dragons pack and Skyguard upgrade pack, offering new and exciting features and functions.
There will also be a collection of trailers including the latest for GTA IV, as well as a Sega Superstars tennis demo.The PlayStation Store revamp will not affect PlayStation Network accounts or the virtual wallet system.
Sonic Is Unleashed!
SEGA of America and SEGA of Europe Ltd., today announced that everyone’s favourite hedgehog will be breaking new ground yet maintaining his roots, in the upcoming title, Sonic Unleashed. Developed by renowned studio Sonic Team, the latest installment in the multi-million selling franchise, will take players on an unforgettable high-speed journey around the globe in a way never before experienced in the world of Sonic. The game is set for release later this year and will be available for the Xbox 360 videogame and entertainment system from Microsoft, PlayStation 3 computer entertainment system, Wii home video game system from Nintendo and PlayStation 2.
Sonic Unleashed is built on a powerful new “Hedgehog Engine,” which introduces seamless 3D to classic 2D camera transitions, whilst delivering a rich and expansive world with multiple paths to choose from. Under development for three years, the Hedgehog Engine produces a visually rich next generation look and feel with elements of classic Sonic gameplay mechanics. The Hedgehog engine will help re-define the gameplay experience for Sonic fans and newcomers to the franchise alike.
“By combining rich and vibrant scenery with dynamic viewpoints Sonic Unleashed will provide an immersive 3D experience whilst keeping alive the 2D gameplay elements and fantastic worlds that Sonic fans know and love” commented Gary Knight, European Marketing Director for SEGA Europe. “In addition to this classic Sonic gaming experience, when darkness sets in Sonic Unleashed players will be able to experience a completely new way to play as Sonic… making this his most exciting adventure yet!”
Having been broken apart by the evil Dr Eggman, it’s down to Sonic to put the pieces of the world back together again by retrieving the power of the chaos emeralds. In doing so, Sonic will find himself in a race against time and faced with an unusual situation that will challenge him in ways never before seen. By completing a wide variety of action-packed stages, spanning the seven broken continents of the world, gamers will need to unleash Sonic’s amazing abilities to save the world, and himself!
The opportunity to engage in Sonic in different ways during the day and night time levels brings a completely original way of playing to the Sonic franchise, in addition to running at high speeds in classic Sonic style, combat fighting will become possible. Super quick Sonic’s speed skills will be highlighted by four new modes, whilst the all new combat, movement and functional abilities will offer depth and variety to the game. As the sun sets in Sonic Unleashed, a different type of adventure will awaken in Sonic’s newest quest…
Sonic Unleashed is scheduled for release worldwide in late 2008.
Air Assault Launched With Tom Clancy’s H.A.W.X.
Today Ubisoft, one of the world’s largest video game publishers, announces the development of Tom Clancy’s HAWX (high-altitude warfare), an awe-inspiring game that is primed to revolutionize the way players think about combat in the sky. Scheduled for release in Fall 2008, Tom Clancy’s HAWX turns consumers into elite pilots of the future. The game will appear on the Xbox 360 video game and entertainment system from Microsoft, the PlayStation 3 computer entertainment system and on Windows-based PC.
“Tom Clancy’s HAWX marks the next evolution of high altitude warfare in the Tom Clancy video game universe,” said John Parkes, EMEA Marketing Director at Ubisoft. “We are thrilled to take to the skies and provide a new environment along with an extension of a familiar storyline from our other successful Tom Clancy franchises such as Ghost Recon Advanced Warfighter.”
Developed by Ubisoft’s Bucharest studio, Tom Clancy’s HAWX delivers an intense and authentic aerial combat experience by fully leveraging the benefits of the next-generation platform. The story begins in the year 2012. As the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rapidly. More and more nations become increasingly dependent on private military companies (PMCs), elite mercenaries with a lax view of the law. The Reykjavik Accords further legitimize their existence by authorizing their right to serve in every aspect of military operations. While the benefits of such PMCs are apparent, growing concerns surrounding giving them too much power begin to mount.
Tom Clancy’s HAWX is the first air combat game set in the world-renowned Tom Clancy’s video game universe. Cutting-edge technology, devastating firepower, and intense dogfights bestow this new title a deserving place in the prestigious Tom Clancy franchise. Soon, flying at Mach 3 becomes a right, not a privilege.
Key Features of Tom Clancy’s HAWX:
50 Cent Coming Back For Xbox 360 And PlayStation 3
Sierra Entertainment, a division of Vivendi Games, announced today that 50 Cent will reprise his role as video game hero with the upcoming sequel to the hit 2005 PlayStation 2 and Xbox game with 50 Cent: Blood on the Sand. 50 Cent and G Unit’s Lloyd Banks, Tony Yayo and DJ Whoo Kid will star and provide voice and likeness in the upcoming video game this fall on Xbox 360 video game and entertainment system, and PlayStation 3 computer entertainment system.
In this fictional follow-up story to the multi-million unit selling Bulletproof video game, players will be able to play as one of the world’s biggest hip-hop stars in an all-out battle to protect 50 Cent’s assets and to collect payment from a crooked overlord.
“We are taking this sequel to the next level with exciting combat and gunplay, new original music, great graphics and a new story,” said 50 Cent. “50 Cent: Blood on the Sand will have everything my fans are looking for in a 50 Cent game.”
The 50 Cent: Blood on the Sand video game will feature multi-player drop-in and drop-out co-op, interactive counter-kills, driving, and aerial combat. Following the success of the 2005 Spike TV Video Game Award winner for Best Original Song “We May Be Crazy,” 50 Cent: Blood on the Sand will be packed with more exclusive unreleased music from 50 Cent and G-Unit.
“50 Cent and shooter fans everywhere came out to support 50 Cent in Bulletproof and made it a multi-million unit selling video game,” said Al Simone, senior vice president of Global Marketing for Sierra Entertainment. “Gamers will be excited that 50 Cent: Blood on the Sand will provide the ultimate 50 Cent next-gen game experience.”
The 50 Cent: Blood on the Sand video game is written by Kamran Pasha, Producer of Bionic Woman, and is being developed by Swordfish Studios. For more information, please visit the game’s official Web site.
Vivendi Games Mobile is also making 50 Cent: Blood on the Sand available for mobile phones throughout North America and Europe.
New Web Site For Sid Meier’s Civilization Revolution Launched
Prepare to join the revolution with the launch of the new Web site for Sid Meier’s Civilization Revolution from 2K Games. This site serves as a resource for all things Civilization Revolution, spanning from game information — such as fun and interesting facts about various Civilization leaders — to exclusive concept art and much more. Inside the community section fans can even tune into podcasts from the developers and receive community updates to always be on the front line of breaking Civilization Revolution news.
Built from the ground up solely for console and handheld gamers at 2K’s world-renowned and award-winning Firaxis development studio, Civilization Revolution features fast-paced, pick-up-and-play action involving strategic global domination and history’s most intrepid leaders, as well as a highly competitive multi-player experience. Civilization Revolution brings the renowned Civilization franchise to consoles for the first time, delivering the vast re-playability and unmatched addictive gameplay that has become synonymous with the works of Sid Meier. New graphical touches and a streamlined interface will transport the Civilization franchise to a level that fans have never seen before.
Civilization Revolution will be in stores beginning June 3, 2008 for Xbox 360, PlayStation 3, and Nintendo DS.
Obscure: The Aftermath Goes Gold On Wii, PlayStation 2, And PC
Ignition Entertainment Ltd., a worldwide publisher and developer of videogames, and co-publisher Playlogic today announced that Obscure: The Aftermath has reached Gold Master status! It is scheduled for release on March 25, 2008, for Wii, PlayStation 2, and PC.
“Survival horror gamers have been anxiously waiting for this game, and we’re pleased to announce that it is ready to go,” said Ajay Chadha, president of Ignition Entertainment USA. “We are all excited about this release. Retailers are anticipating its arrival and gamers are ready to get playing. We have had phenomenal feedback with our live action trailers from hardcore gamers, industry professionals, and the public at large. It has been a pleasure working on this title and exercising our diverse marketing techniques.”
The story of Obscure: The Aftermath follows the survivors from Leafmore High, now enrolled at Fallcreek University, where the unsuspecting student body has a new addiction - strange black flowers that have suddenly sprung up all over campus. As the students begin experimenting with the substance they realize there is more to these flowers, turning their bad trips into a horrible reality. Obscure: The Aftermath is heavily inspired by teen horror movies with an onslaught of creepy gruesome imagery. This title includes mind-bending puzzles, an all-new 2-player co-op gameplay mode, and an awesome hair-raising soundtrack
To learn more about Obscure: The Aftermath, visit the official Web site.
Obscure: The Aftermath is rated ‘M’ for Mature by the ESRB.
Interview With Colin Berry, Lead Designer Of WipEout HD
How many people do you have working on WipEout HD?
We started with a very small team in spring 2007 of around 6 people. We are now up to around 25 or 30 to ensure the final code delivers all the great media feedback we’ve had so far following E3 and the Leipzig Games Convention.
Is there anyone who’s worked on all the WipEout games since the start of the franchise?
There are a couple of people yes, an Artist (Darren Douglas) and a Producer (Paul Tweedle) who started out by QA’ing the first WipEout!
What do you think makes the WipEout team so special?
There is a good team spirit; we all help each other out as much as possible. Also there are lots of people on the team who are fans of the series so there is a high level of care and attention to detail and it helps having talented designers, artists and coders on the game.
What was the one thing the team wanted to change/or introduce most for WipEout HD?
We wanted to provide a good solid online experience for a television based WipEout game. We see online play as a big feature in HD. Also 60 frames per second full 1080p was a day one priority. We also wanted to make it a great addition to PLAYSTATION Store by offering it as a downloadable title.
How long has it taken to make WipEout a full HD game for PLAYSTATION 3 (PS3)?
We started work on the artwork around about February 2007 and the code around April, so just under a year.
Would it be fair to consider HD as a port? Apart from 1080p visuals and 60 frames per second animations, what makes it different to Pure and Pulse?
Firstly people should not underestimate the changes that 60 frames per second and 1080p visuals make to the game. Sure the environments are taken from the PSP versions initially but so much work has gone into hi-resing them up, every building model, and every texture. The game looks so much richer. All the ships are new hi-res models with hi-res texturing and improved lighting too, so the visual changes are dramatically enhanced. The game also has a sleeker new HD front end, the handling model has been refined to fit the Sixaxis controller also the collision system has been improved. Then of course there is online multiplayer which fair enough appears in WipEout Pulse but it is great fun. Playing WipEout against other people on a big TV, it is a lot of fun. In some terms its easy to say ‘it is a port’ but that is something of a disservice, the game has had an overhaul and a freshen up in many little ways which combined give it a strong identity and make it a solid game in its own right. We certainly don’t regard it as a port. Then of course there is downloadable content, which depending on what we settle on, can further push the WipEout HD experience. We are hoping the initial release of HD will be a starting point. We really feel that WipEout HD will be a great addition to PLAYSTATION Store.
Do you think full HD has brought about a big change in the game?
I am proud of Pure and Pulse and what we have achieved with them, and WipEout Pulse is a damn good PSP game and experience, it is featured packed and will not disappoint. HD though offers something different, it offers the WipEout experience on a big screen for the first time in a long time, it looks awesome, it plays nice and feels smooth. It is a different experience for people who have maybe forgotten what WipEout on a big screen is like. And of course, 1080p visuals and 60 frames-per-second clearly combined with online play clearly make a big difference on a TV screen.
Tell us a bit about the game - is it for established fans or new owners of PS3?
Hopefully WipEout HD will satisfy the core WipEout fans and also be accessible to people who maybe have not played any of the series before. WipEout has always been seen as a hard game, a gamers’ game and that is something we have to cater for and so we have to have a blisteringly frightening speed class within the game and hard competitive AI opponents. But we also want to attract new players and appeal to people who maybe have not tried a futuristic racing game before who are used to their racing games involving cars. As such we have introduced 3 difficulty levels to accompany the 4 speed classes in the game, thus people can start at a beginners’ level if they are new to the game, or start straight off on the hard difficulty if they are a long time fan of the series.
Can you tell us about some of the additional downloadable content that’s going to be available?
We are still deciding exactly what downloadable content we will release for HD, but hopefully we will be releasing additional tracks which could include a mixture of old tracks and brand new ones. Additional ships and music are also on the list of downloadable content we hope to release. We are also looking into releasing an extra game mode or two via downloadable content, but the exact extent and feasibility of this, we are still looking into. So for the time being, nothing concrete, but plenty of options are available to us.
WipEout is renowned for its music - can you tell us about what’s in store for HD?
The initial release of HD will contain 9 music tracks from WipEout Pulse, including tracks from Kraftwerk, Mason, DJ Fresh and Stanton Warriors. All the music is going to be mixed in 5.1 surround as are the sound effects.
You can use the SIXAXIS controller - where will you use it because we think steering at 100s of mph will be pretty difficult?
We are currently looking into this, we have a few ideas but we also share the concern of how useful full Sixaxis motion control will be at the highest speeds. There are however several ways we are looking into implementing it, it could end up linked into the weapon functionality or the ship pitch control it doesn’t necessarily have to link to the direct steering control of the ship.
Are you satisfied with the levels of online gameplay for the HD version?
As a designer I am never satisfied with anything I always want more, more features, more time, more everything concerning each and every aspect of the game. We are still working hard on the online side of WipEout HD and it is progressing well. The online gameplay is good and due to the plug-in modular system of design and code we can expand the feature set of the game through downloads, meaning that the initial online experience on launch can be added to over time to further enrich the experience.
After such a distinguished history, where does a franchise like WipEout go from here?
For the time being we are continuing to work hard on WipEout HD and supporting it through additional content. Beyond that, there is not much more to add at the moment, although on a personal level I think online functionality should play a large part in as many games as possible these days where feasible.
Who holds the fastest lap record on any track in the office?
That is most likely to be Karl Jones, one of the designers. He is pretty much established as the best player, although one of the programmers, Martin Linklater would argue otherwise, and recently I have been close to catching up too ?
If you could add one more weapon to the game, what would it be?
Well after Pure, we wanted the cannon back and so we added it. I’m not sure there is one off the top of my head. The weapons are integral to the game and the balance of the game and we consider them heavily. I guess in future I’d like us to maybe look at some sort of battering-ram / snow plough type effect but this would more likely be additional functionality for the Auto-Pilot as opposed a new weapon.
Is there a track you’ve always wanted to have on a WipEout game that you haven’t been able to get?
I guess that is music track… We have tended to be very lucky with music in that we tend to get the people we want. People we have approached have been keen to provide us with work. Getting Kraftwerk was especially pleasing based on their history and body of work. From a purely personal point of view, there is a track on the Spawn soundtrack called No Remorse, it is Slayer featuring Atari Teenage Riot. I think a remix of that would be great, but it is purely my personal choice.
The Man Who Almost Killed Churchill Wants To Be Your Facebook Friend
Codemasters provides a PlayStation 3 giveaway in a Web 2.0 promotion for alternative-history shooter Turning Point: Fall of Liberty.
Codemasters today announced that it is launching a unique online viral campaign for the European release of Turning Point: Fall of Liberty. Tapping into the global social networking phenomenon, Codemasters has created a Facebook profile for Mario Contasino, the man who inspired the events of Turning Point: Fall of Liberty. Those who add Mario Contasino as a friend on their Facebook profile will automatically be entered into a competition to win a PlayStation 3 and a copy of Turning Point: Fall of Liberty.
Mario Contasino was the taxi driver who accidentally knocked down Winston Churchill in 1931 when the future prime minister looked the wrong way whilst crossing a busy New York City street. Churchill made a full recovery following the accident, but the premise of Turning Point: Fall of Liberty revolves around what might have happened had Churchill died as a result of his injuries.
Without a strong leader to rally behind, Turning Point: Fall of Liberty suggests that the Allied forces succumb to the Nazi war machine, with Britain surrendering to Nazi occupation. In the alternative history first-person shooter, gamers take on the role of everyman Dan Carson, a New York City construction worker finds himself fighting alongside the resistance when the Nazis launch a full-scale invasion of America in 1953.
To honour how Mario Contasino’s historic events inspired the video game, Codemasters recently launched a search to track down his descendents. As a result of the global search, it was discovered that he enlisted for service during World War II, but sadly passed away on January 17, 1989. However, the search for his descendents continues and you can join the hunt here.
Richard Eddy, Director, Communication, says: “Turning Point: Fall of Liberty features one of the most provocative premises ever created for a video game. The role that Mario Contasino played in its inspiration and creating a Facebook profile for the man is a fantastic way of honouring him through social networking.”
To be in with a chance to win a PlayStation 3 and a copy of Turning Point: Fall of Liberty*, entrants are required to have an active Facebook account and add ‘Mario Contasino’ to their Facebook friends list or use this Web link.
St. Patrick’s Day Content For Guitar Hero III
For Guitar Hero III: Legends of Rock, Activision will be kicking off the St. Patrick’s Day celebrations with a special free track pack from the popular Celtic punk band Dropkick Murphys that will be available mid March. Straight from the band’s sixth album, The Meanest of Times, the Dropkick Murphys pack will include master recordings of “Famous for Nothing,” “(F)lannigan’s Ball,” and “Johnny, I Hardly Knew Ya.” The track pack will be available for free to download on Xbox Live Marketplace and PlayStation Store.
Guitar Hero III: Legends of Rock offers the ultimate rock experience with new wireless guitars, freshly added content and features including a multiplayer action-inspired battle mode, grueling boss battles, a host of exclusive unlockable content and visually stunning rock venues. Expanded online multiplayer modes allow axe-shredders worldwide to compete head-to-head for true rock status as they riff through a star-studded soundtrack including master tracks by legendary artists such as Aerosmith, Guns ‘N’ Roses, The Rolling Stones, Beastie Boys, Rage Against the Machine and Pearl Jam, as well as original songs by guitar icons Slash and Tom Morello. Guitar Hero III: Legends of Rock is now available and is rated “T” for Teen by the ESRB. For more information visit guitarhero.com.
Xbox 360 Vs. PS3: The Great Debate
Gnomie Anthony from our chat room writes:
Hey Chris!
I’d like to state all of the pros and cons for both the PlayStation 3 and the Xbox 360.
I’ll start with the PS3
Pros:
- Beats 360 in month-by-month sales
- Free wireless, built-in Blu-ray, and free online play via the PlayStation Network
- Internet broswer
- Blu-ray won the format war
- ALL games are on Blu-ray discs (that’s a whopping 50 Gigs per disc!), allowing great games to be born!
- VERY low failure rate
- Great connectivity between the PS3, the PSP, and the computer
- VERY quiet fan
- Small, light controllers
- Sixaxis wireless controller for certain games
Cons:
- Few great games, but plenty of great games coming soon
- Not as many people on the PSN compared to XBL
- Demos, add-ons, and such are on the PSN after the XBL Marketplace
- Some (very few) PS3s have disc drive problems that don’t read the discs properly or will not accept the discs at all
- No rumble controllers (but seriously it’s not that important); also, the rumble controllers have been announced
Now for the Xbox 360
Pros:
- XBL has many people and a great connection
- You can own noobs online while listening to your favorite music!
- Beats PS3 in overall sales due to the fact that it was released over a year before the PS3
- Great games
- Demos, add-ons, and such are on the XBL Marketplace before the PS3
- Rumble in controllers
Cons:
- WAY too many callbacks and problems (RRoD, destroying of discs, etc.)
- If you bought everything to as closely match the features of the PS3 it’d cost almost the price of the sytem itself (HD DVD drive, wireless hook-up, XBL payments) — these things add up!
- No Internet browser
- HD DVD lost the format war
- All games are on regular DVD discs (a measly 5 Gigs of memory), which greatly limits games
- WAY too high of a failure rate — about 17%, in fact
- Large, heavy, roaring jet engine fans!
I myself am a PlayStation owner and lover, and was trying not to be biased. I gave facts and only facts.
Blade-Swinging Blonde Bombshell Battles Evil In X-Blades
SouthPeak Games has announced X-Blades, a dynamic third-person hack-and-slash action title for next-gen consoles and PC, due for release in late 2008. X-Blades sees players controlling an enchanting anime-style heroine who must battle through a host of locations using guns, blades, magic and a healthy dose of cinematic flair.
“The unique anime-style backdrop combined with high-octane, multi-discipline combat gameplay really pushes X-Blades into brand new territory,” said Melanie Mroz, CEO of SouthPeak Games. “The 3rd-person ‘hack-em-up’ genre needs a fresh perspective and X-Blades is poised to deliver it.”
X-Blades features a special combination of cinematic style, beautiful animation and relentless high-speed gameplay. Players assume the role of Ayumi, a stunningly seductive yet tenacious heroine who battles enemies with her pistol blades, acrobatic ability and magic spells. With full anime-style cut scenes, the story unfolds revealing demonic hordes and spectacular landscapes, all ripe for exploration and frenetic supernatural battling.
“We are big fans of anime and that was really our inspiration for X-Blades,” said James Seaman, Managing Director at Topware Interactive. “Our goal was to create stylistic characters and artwork and to mix that bombastic visual style with lightning fast action. The result is a killer title that gamers and animation fans won’t be able to put down.”
X-Blades will be released for next generation consoles and PC in late 2008.

© 1996-2006, Lockergnome LLC. ISSN: 1095-3965. All Rights Reserved. Please read our