The Endless Forest And 8 On Display In America, Spain, And Mexico
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This summer, the work of game designers and media artists Auriea Harvey and Michael Samyn will be on display in several locations around the world.
First of all, starting tomorrow, during the E3 Summit in Santa Monica, California, Tale of Tales’ oldest game project will be presented at the Indie Games Showcase. This is a unique opportunity to play the demo of “8,” a dreamy game about a young girl who gets stuck in the palace of Sleeping Beauty.
Until 30 September 2007, The Endless Forest will be featured in an exhibition entitled Els limits de la natura (The Limits of Nature) in the Centre d’Art la Panera in Lleida, Spain. Next to the fabled multiplayer deer game, the exhibition will show work by Jason Rohrer, Playerthree and Molleindustria.
Back across the ocean, but still in Spanish-speaking territory, the Museo Tamayo in Mexico City will be hosting a solo exhibition in its Inmerso series curated by Arcangel Constantini. The show will include not only The Endless Forest but also older work from when Auriea Harvey and Michael Samyn were still predominantly net.artists. Expect a mini-retrospective of sorts, featuring The Godlove Museum and a live Abiogenesis performance. The event starts on August 8.
And until 10 September, The Endless Forest can be played in the prestiguous Gameworld exhibition at Laboral Centro de Arte in Gijon, Spain. Curated by Carl Goodman and Daphne Dragona, the show includes multiple other pieces on the edge of art and games, including Flow, We Love Katamari, Braid, Facade and Super Columbine Massacre RPG!
Meanwhile back in Belgium, work on The Path continues. The Path is a single player horror game inspired by the fairy tale of Little Red Ridinghood, tentatively scheduled for release in Spring 2008. Developer-duo Auriea Harvey and Michael Samyn call it a short game.
“In the spirit of short film, the Path is a game that is experimental in nature and driven by a strong artistic vision. We want to explore the vast territory of interactive media where traditional games fear to thread. Does a game really need a goal? Does a story need a plot? Do players need to overcome challenges? Do you need to be in control all the time?”
In The Path, you will play not just one but six characters, all representing Little Red Ridinghood, but each at a different age. Like the fairy tale that inspired it, The Path will explore the emotions hidden underneath the seemingly innocent process of growing up.
“What happens in the dark woods when a girl meets a wolf for the very first time?”
[tags]fairy tale, folk tale[/tags]
