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SpellForce 2 - Game Of The Month

SpellForce 2 - Shadow Wars gains two more impressive awards:

IGN, one of the most important online magazines worldwide, has awarded the prestigious “Game of the Month” accolade to our thrilling and exciting genre blend of RPG and RTS, Spellforce 2.

And worthplaying.com rates the latest masterpiece created by Phenomic with overwhelming 9.5 out of 10 - the highest rating so far.

Needless to say, we’re very proud of these two additional proofs that no fantasy, RPG or RTS fan can afford to miss SpellForce 2 - Shadow Wars!

Through the awakening of the Phoenix and the destruction of the Circle, the Rune Wars ended in the year 15 after the Convocation.

The cheers could not be overheard as the yoke of the Circle, which had continuously brought disaster to the world of Eo for almost 500 years, was finally cast off. And for a short period of time, all people were unified, but because the enemy they once fought together was now eliminated, it did not take long before the feudes between the different fractions rose again.

While the Light People strengthened their boundaries and proclaimed new laws, a civil war seethed in the reigns of the Dark. The sorcerer Nazshar brought the Norcaine and the alien Shadows together, enabling them to learn how to use their unusual powers. His son, Toth Lar, supported by the sorcery schools and his mother Sorvina, became chief Archon and publicly made a pact with the Shadows. But many Norcaine detested a union with the Externals and under the leadership of the last Dracon Craig Un’Shallach, a rebellion rose against Toth Lar. But Craig’s warriors were hardly able to set anything against the power of the Shadows. Perhaps Craig should have called one of the rune warriors to his aid, but their history was to take a different turn

[tags]ign,fantasy,spellforce,shadow wars,phenomic,worthplaying.com[/tags]

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