GameDaily Biz Interviews Chris Donahue
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GameDaily Biz is running an interview with Chris Donahue, the Group Manager for Windows Graphics and Gaming Technologies at Microsoft. It’s pretty long and exhaustive, but it covers some of the hard work that goes on behind the scenes at DirectX and how it keeps up with the technology curve.
It’s the tenth anniversary of DirectX. In honor of this occasion we spoke with Chris Donahue, the group manager for Windows gaming and graphics. Chris discusses the evolution of DirectX, the impact of the next Windows (Longhorn) and 64-bit gaming, how XNA will help developers on Windows and Xbox, where Windows gaming is headed and much more.
GameDAILY BIZ: For our readers who may not be familiar with you, can you please explain what your job at Microsoft entails?
Chris Donahue: I head up the Developer Relations team for Windows Graphics and Gaming Technologies. I lead a team of people working with all the game development companies to help them make the best use of DirectX when building their games. We also work with the major hardware companies, to sync up new features they are working on, and making sure that game developers will be able to make the most of these new features. We work within Microsoft promoting games in the next version of Windows, codenamed Longhorn. And I try to play games as much as possible. Lately I’ve been playing a lot of Battlefield 2—it’s an awesome game!
Click here to read GameDaily Biz’s interview with Chris Donahue
