Interview with Hideo Kojima
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nbsp;Boomtown.net is running an interview with Hideo Kojima, in which he revelas a few details about the upcomming Metal Gear Solid 4, and discusses the core concept of “no place to hide” (featured in the MGS4 trailer). H ealso discusses the next generation consoles, making an analogy to them with dinner. The man’s either a genius, or a psycho that makes really great games.
Metal Gear games have been around since the days of the MSX. However it was with the PSOne title Metal Gear Solid that Hideo Kojima’s cinematic vision of videogames came to global prominence. Through several more Metal Gear games, and Zone of Enders, Kojima has shown himself to be one of the best games developers around. In this exclusive interview he talks about the future of Metal Gear solid, and offers a rather unique gastronomic view of the next-generation of console wars.
When did you start work on Metal Gear Solid 4?
Actually quite recently if you’re talking about the staff. But if you’re talking about the concept, the planning stage we started right during the ending of MGS 3 creation.
What is the main aim with MGS4? I know it’s based after the events of MGS2.
The reason behind that, the purpose, is MGS one to three was almost like a trilogy with MGS3 going back to the 1960s to reveal big bosses past. However there were many requests from staff, from all the users of course and even the actors who do the acting for the MGS series said, we want to know what happened after MGS2. That’s why I thought I would start to create the world after MGS2.
Read the rest of the interview here.
