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“American Conquest - Divded Nation” Preview

Here’s a pre-E3 preview of American Conquest - Divded Nation, which is a real-time strategy based on the American Civil War. From the screenshots, it looks as though it is going to be a very entertaining! It’s nice to see a fresh game from the RTS genre. Hopefully, it’ll be as good as it sounds when it’s released later this year.

Name: Divided Nation
Genre: RTS
Setting: 19th century

Story:

The game aims to take the American Conquest concept into the 19th century, reflecting the nature of the American wars of that period, with their advanced technologies, huge battles and complex strategy, and devastating nature.

The game will feature authentic uniforms and troop types, a wide range of weapons, and battles based on real topographical data and historical sources. With a smaller number of nations in the game, a much wider variety of troop types and uniforms will be possible, resulting in impressive and historically engaging missions. The universally known images of the blue and grey uniforms of the Civil War, and such sights as the church of the Alamo and the grand, almost Napoleonic, armies of Santa Anna will bring these evocative conflicts to life.

The campaigns supplied with the game will follow the great generals through their most famous victories and defeats, and range from modest encounters to the vast battles of Gettysburg and Shiloh, and across terrain varying from the lush forests of the north to the deserts of the far south. The campaigns of the Texas Mexican war, including the famous Alamo siege, will provide a welcome change of pace and some exciting color.

More than 45 scenarios will be included.

Features:

* Pioneer troops
* Fences and walls of various kinds
* Heavy static artillery
* Advanced Formations
* Hospitals and medical units
* Wagons
* Horse artillery
* Gatling Guns
* Railway stations supplying troops
* Telegraph offices
* Ironclad warships
* Submarines
* Munitions Depots
* Timed explosive charges
* Field headquarters
* Barricades and defensive structures

Release: Q3, 2005.

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