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AGEIA PhysX Chip Support in Upcoming Rise of Nations Sequel

MOUNTAIN VIEW, Calif., May 11 - AGEIATM Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that Big Huge GamesTM is targeting the AGEIA PhysXTM chip for hardware acceleration of their upcoming real-time strategy game “Rise of Nations: Rise of Legends.” Published by Microsoft Game Studios®, “Rise of Nations: Rise of Legends” is the latest RTS from the award winning Big Huge Games development team. Set in a fantastic world of sci-fi and fantasy, “Rise of Nations: Rise of Legends” brings incredible and exotic worlds to life with epic game play.

Big Huge Games used AGEIA’s NovodeX SDK to drive all physics for game play and effects. When accelerated by AGEIA’s PhysX chip, “Rise of Nations: Rise of Legends” will deliver a level of physics-based realism and interactivity unlike anything ever seen before in electronic games.

AGEIA’s PhysX chip enables massively destructible environments, more realistic unit animations, and spectacular environmental effects,” said Tim Train, vice president of development for Big Huge Games. “We’ve been working closely with AGEIA to harness the power of real-time physics for “Rise of Nations: Rise of Legends,” and both of our teams are very excited about the results.

Big Huge Games has done a fantastic job in implementing both software- and hardware-based physics for “Rise of Nations: Rise of Legends,” said Andy Keane, the newly appointed vice president of marketing for AGEIA. “With AGEIA’s PhysX chip on the horizon, players will soon be able to see for themselves the awesome power of hardware-accelerated physics-based gaming.

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