GarageGames Announces Torque 2D Engine Support For Tiger
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GarageGames’Torque 2D Game Engine will be supported under Apple’s upcoming OS X platform, Tiger. The engine allows rapid development of games, thus letting the developer focus on gameplay and art. Torque 2D will be available for purchase through the GarageGames website.
“Our excitement with the new Apple OS X platform is compounded by our excitement for Torque 2D,” said Jay Moore, GarageGames Evangelist. “Indie game developers will now be able to enter into a tool and game development suite with a consistent and integrated knowledge base sharing core functionality like scripting, networking, platform support and more.”
Several key features of Torque 2D:
- Sprites - (static and animated)
- Tiles - (static, animated, dynamic, script-executable, unlimited layers, import from popular formats, fully scrollable)
- Collision - (swept-poly collision, highly optimized, returns rich info: contact points, normals, time of impact, etc, collision with individual tiles)
- Physics - (full rigid-body dynamics: linear and angular velocity, mass, inertia, friction, torque, etc)
- Complete C++ Source
