Tom Clancy’s Splinter Cell Pandora Tomorrow: PC Map Editor Available Now!
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December 13, 2004 - Ubisoft, one of the world’s largest videogame
publishers, today announced the availability of a PC map editor for Tom
Clancy’s Splinter Cell Pandora Tomorrow. Fans of the
critically-acclaimed, best-selling game can now create and share their own
maps; maps can be created using existing packages, or by developing new
static mesh packages. New objects may be created and included in new
static mesh packages either by converting brushes or by combining existing
static meshes. The map editor and accompanying details, including
extensive documentation and instructions for installation and use, may be
found at splintercell.com.
- Map editor (including a package containing Pandora Tomorrow maps in
editor format) - Documentation:
- SCPT Map building Overview.doc
- BEST PRACTICES MODELLING BRUSHES.doc
- ConvertToStaticMeshes.doc (About usage of ConvertToStaticMesh contextual
menu)
- Geometric event
- Maps done by users and certified by Ubisoft (as well as 2 maps created
and certified internally using the editor - Squat and DefTech2, a new
version of the DefTech map)
The specific elements of the map editor package are available here:
Map editor + official maps in editor format (14)
2 new maps (PC version) developed internally with the editor (3)
Map Editor Documentation
A forum dedicated to the editor’s users is available here.
